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Research Article | Open Access
Volume 14 2022 | None
Game technologies in teaching a foreign language
Pidaeva Shahnoza Bahtiyarovna Agzamova Zamira Izatullaeva Xidirova Zuhra Pulatovna Kakharova Nafisa Ikramovna
Pages: 1536-1540
DOI: .
Abstract
The article considers role-playing as a method of formation of communicative competence in teaching a foreign language. That the role of the game in English lessons is great and undeniable. Being a good means of activating vocabulary, grammar, practicing pronunciation and developing oral speech skills, the game as a teaching method has taken its place in the piggy bank of many teachers. That the game arouses the interest and activity of children and gives them the opportunity to express themselves in an exciting activity for them, promotes faster and more lasting memorization of foreign words and sentences. The use of games in foreign language lessons helps the teacher to reveal more deeply the personal potential of each student, his positive personal qualities, to preserve and strengthen educational motivation.
Keywords
foreign language communicative competence, role-playing game, game technologies, role-playing situation, game technology, material objects, speech activity, feelings of collectivism, game techniques, game function, pedagogical game.
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