Research Article | Open Access
Gamification as a Tool in English Language Teaching
Sharon Samson1 Dr.S.V. Karthiga
Pages: 99-102
Abstract
Gameography or Edutainment, Teaching – learning actions refer to some kind of play
with lucid ad knowledge. This requires the use of elegant, interactive and non- digital
games to decisive opinion and analytic decipher. Gamification is relatively new but in
the corporate world it has been used effectively. Gamification not only incorporates
game mechanics and game design strategies in non-game situations, but also
empowers and integrates the learner with motivational skills towards a learning
attitude and a comfortable environment to maintain. This cram offers catalogue of
influential study and problems occurring from the use of Edutainment and staid
games for learning language. Gamification as a philosophy, principle of motivation,
the educational consequences for successful adoption of the technique and the latest
applications used. This also calls for the Strategy to include objective evidence and
analysis.
Keywords
Gamification, English Language Erudition, Inspiration, Probing Study, Student Engagement, Serious Games.