Research Article | Open Access
The Impact of Training by Augmented Reality Technology on Creative Thinking and English-Language Learning Motivation of Students
Masoumeh Bagherpur Khatoon Vakili Tahereh Emami Slimeh Eimery
Pages: 1219-1229
Abstract
This study aims to investigate the impact of training by Augmented Reality
technology (AR) on Creative Thinking (CT) and English language Learning
Motivation (LM) among nine middle-school female students. The objective here is
purely practical and a semi-experimental method is employed along with control and
experimental groups. The case consisting of two groups of 30 people (test and
control) were chosen by multi-stage cluster sampling method. AR technology was
tested for English lesson learning for the test group, while conventional methods
were provided for the control group. Data collection tools were used to collected data
from A) the AR technology for the English lessons being held in 8 sessions of 60
minutes, B) Welch standard CT questionnaires, and C) the learning motivation, as
propounded by Kashif et al. The statistical analysis results indicated that education
by the AR technology had a positive and significant impact on the LM, especially on
such components as learning facilities, family support and participation, peer
influence, student personality, and student CT
Keywords
Augmented Reality, Technology, Thinking, Learning Motivation.