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Research Article | Open Access
Volume 14 2022 | .
USE OF VIRTUAL ENVIRONMENT AND 3D MULTIMEDIA ELECTRONIC TEXTBOOKS IN HIGHER EDUCATION
Erkabayeva Nigora Shermatovna, Rasulova Gulnozakhan Azamovna
Pages: 1853-1856
Abstract
The purpose of this article is to provide an overview of the educational possibilities of the virtual world and metaverses in education, with particular attention to their pedagogical possibilities. As our education system continues to become disconnected from reality, students' need for rich experiences that lead to real academic achievement is increasing. As a tool that connects students with the real world through communication technology, the possibilities of the virtual world are multifaceted, and in the process of learning, they feel together with the real world. Virtual worlds allow students not only to practice, but also to think creatively, learn and conduct scientific research. At the same time, it also provides opportunities for many different learning styles through real-world learning opportunities. Virtual worlds are changing the way information is accessed and perceived, as well as the way information is transmitted and consumed. While experiences in the context of higher education have explored the potential of virtual worlds in education, there is a need to popularize experiences that can be key to future innovation in educational institutions.
Keywords
Virtual world, 3D technology, modern education, geographical objects, deformation, cinematography, special effects
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